Mehr Akkorde
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1dd5235944
commit
5283b64651
1 changed files with 34 additions and 25 deletions
21
hero.py
21
hero.py
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@ -41,10 +41,15 @@ CHORDS = {
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}
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}
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MAP = {
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MAP = {
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1:"C",
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16:"G",
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2:"D",
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64:"Em",
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4:"Em",
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128:"C",
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8:"G"
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32:"D",
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4:"Am",
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80:"F",
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192:"E",
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160:"B",
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36:"A"
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}
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}
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# Hilfsfunktionen fuer die Bit-Manipulation (PRESSED)
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# Hilfsfunktionen fuer die Bit-Manipulation (PRESSED)
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@ -65,6 +70,8 @@ def proc_event(event,midi_out):
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exit(0)
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exit(0)
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elif event.type == JOYAXISMOTION:
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elif event.type == JOYAXISMOTION:
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print("axis %d value %0.3f" % (event.axis, event.value))
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print("axis %d value %0.3f" % (event.axis, event.value))
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print PRESSED
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try:
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if event.value > 0.2 or event.value < -0.2:
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if event.value > 0.2 or event.value < -0.2:
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if PRESSED > 0:
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if PRESSED > 0:
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CHORD = MAP[PRESSED]
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CHORD = MAP[PRESSED]
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@ -81,11 +88,13 @@ def proc_event(event,midi_out):
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if NOTE > (-1):
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if NOTE > (-1):
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print MOF[i]+NOTE
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print MOF[i]+NOTE
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midi_out.note_on(MOF[i]+NOTE+CAPO,127)
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midi_out.note_on(MOF[i]+NOTE+CAPO,127)
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clock.tick(50)
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#clock.tick(50)
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else:
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else:
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#print "X"
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#print "X"
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pass
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pass
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i += j
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i += j
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except:
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pass
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elif event.type == JOYBUTTONDOWN:
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elif event.type == JOYBUTTONDOWN:
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try:
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try:
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#print("button %d down." % event.button)
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#print("button %d down." % event.button)
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@ -145,7 +154,7 @@ def main():
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while 1:
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while 1:
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try:
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try:
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# 5 Millisekunden warten, bevor das Dingens hier weiterlaeuft
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# 5 Millisekunden warten, bevor das Dingens hier weiterlaeuft
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clock.tick(5)
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clock.tick(50)
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for event in pygame.event.get():
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for event in pygame.event.get():
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proc_event(event,midi_out)
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proc_event(event,midi_out)
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except KeyboardInterrupt:
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except KeyboardInterrupt:
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