Drums hinzugefügt
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96
drum.py
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96
drum.py
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#!/usr/bin/env python
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import pygame
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import pygame.midi
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from os import environ
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from pygame.locals import QUIT, JOYBUTTONUP, JOYBUTTONDOWN, \
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JOYAXISMOTION, JOYHATMOTION
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from pprint import pprint
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# Braucht man fuer die Abfrage-Rate
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clock = pygame.time.Clock()
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# Bekannte Joysticks (ich verwende aber nur den ersten)
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JOYSTICKS = []
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# Verwandle die gedrueckten Buttons ueber Bits in eine Zahl (Button 0 und 1 gedrueckt waeren dann 2^0 + 2^1 = 3)
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PRESSED = 0
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DRUMSETS = [[41,38,45,42,36,49]]
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DRUMSET = 0
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def proc_event(event,midi_out):
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global PRESSED
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global VELOCITY
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"Parse and act upon event"
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if event.type == QUIT:
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print("Received event 'Quit', exiting.")
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exit(0)
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elif event.type == JOYAXISMOTION:
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#print("axis %d value %0.3f" % (event.axis, event.value))
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try:
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# Bei analogen Joysticks erst ab einem Fuenftel reagieren
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if abs(event.value) > 0:
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VELOCITY = int(abs(event.value) * 127)
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else:
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VELOCITY = 100
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if PRESSED > 0:
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print PRESSED
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print VELOCITY
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NOTE = DRUMSETS[DRUMSET][PRESSED-1]
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print NOTE
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midi_out.note_on(NOTE,VELOCITY,9)
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except:
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pass
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elif event.type == JOYBUTTONDOWN:
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try:
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if event.button < 6:
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PRESSED = event.button + 1
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except:
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pass
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elif event.type == JOYBUTTONUP:
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try:
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PRESSED = 0
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except:
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pass
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def main():
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# Initialisieren
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pygame.init()
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pygame.midi.init()
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# Default-Ausgabe (normalerweise "Midi Through")
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port = pygame.midi.get_default_output_id()
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###print ("using output_id :%s:" % port)
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# Latenz 0 (man kann es ja mal versuchen)
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midi_out = pygame.midi.Output(port, 0)
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# Was man nicht braucht, wird einfach abgeschaltet
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environ["SDL_VIDEODRIVER"] = "dummy"
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environ["SDL_AUDIODRIVER"] = "dummy"
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# Alle Joysticks, die du findest
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#for i in range(0, pygame.joystick.get_count()):
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# JOYSTICKS.append(pygame.joystick.Joystick(i))
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# Ein Joystick/Controller reicht
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JOYSTICKS.append(pygame.joystick.Joystick(0))
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JOYSTICKS[-1].init()
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print("Detected joystick '%s'" % JOYSTICKS[-1].get_name())
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# 5 Millisekunden warten, bevor das Dingens hier weiterlaeuft
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clock.tick(50)
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while 1:
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try:
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for event in pygame.event.get():
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proc_event(event,midi_out)
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except KeyboardInterrupt:
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del midi_out
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pygame.midi.quit()
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print("\n" "Interrupted")
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exit(0)
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if __name__ == "__main__":
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main()
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