Kommentare hinzugefügt und ausgemistet
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5283b64651
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1 changed files with 8 additions and 19 deletions
27
hero.py
27
hero.py
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@ -1,5 +1,4 @@
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#!/usr/bin/env python
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#!/usr/bin/env python
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import json
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import pygame
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import pygame
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import pygame.midi
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import pygame.midi
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from os import environ
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from os import environ
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@ -72,25 +71,27 @@ def proc_event(event,midi_out):
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print("axis %d value %0.3f" % (event.axis, event.value))
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print("axis %d value %0.3f" % (event.axis, event.value))
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print PRESSED
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print PRESSED
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try:
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try:
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# Bei analogen Joysticks erst ab einem Fuenftel reagieren
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if event.value > 0.2 or event.value < -0.2:
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if event.value > 0.2 or event.value < -0.2:
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if PRESSED > 0:
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if PRESSED > 0:
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CHORD = MAP[PRESSED]
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CHORD = MAP[PRESSED]
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print CHORD
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print CHORD
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# Nach unten ist > 0 Chordarray wird von links nach rechts gespielt
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if event.value > 0:
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if event.value > 0:
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i = 0
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i = 0
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j = 1
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j = 1
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PLAY = CHORDS[CHORD]
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PLAY = CHORDS[CHORD]
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# nach oben halt von rechts nach links
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else:
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else:
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i = 5
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i = 5
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j = -1
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j = -1
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PLAY = CHORDS[CHORD][::-1]
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PLAY = CHORDS[CHORD][::-1]
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# Spiele jede Note fuer die angeschlagene Saite des Akkords
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for NOTE in PLAY:
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for NOTE in PLAY:
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if NOTE > (-1):
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if NOTE > (-1):
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print MOF[i]+NOTE
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print MOF[i]+NOTE
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midi_out.note_on(MOF[i]+NOTE+CAPO,127)
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midi_out.note_on(MOF[i]+NOTE+CAPO,127)
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#clock.tick(50)
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else:
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else:
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#print "X"
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pass
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pass
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i += j
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i += j
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except:
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except:
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@ -111,20 +112,6 @@ def proc_event(event,midi_out):
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#print("PRESSED = %s" % PRESSED)
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#print("PRESSED = %s" % PRESSED)
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except:
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except:
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pass
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pass
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'''
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elif event.type == JOYAXISMOTION:
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print("axis %d value %0.3f" % (event.axis, event.value))
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if event.value > 0.2 or event.value < -0.2:
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midi_out.note_on(40,127)
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elif event.type == JOYBUTTONDOWN:
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print("button %d down." % event.button)
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elif event.type == JOYBUTTONUP:
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print("button %d up." % event.button)
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elif event.type == JOYHATMOTION:
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print("hat motion.")
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else:
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print("hat event %s." % event.type)
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'''
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def main():
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def main():
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@ -151,10 +138,12 @@ def main():
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JOYSTICKS.append(pygame.joystick.Joystick(0))
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JOYSTICKS.append(pygame.joystick.Joystick(0))
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JOYSTICKS[-1].init()
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JOYSTICKS[-1].init()
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print("Detected joystick '%s'" % JOYSTICKS[-1].get_name())
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print("Detected joystick '%s'" % JOYSTICKS[-1].get_name())
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# 5 Millisekunden warten, bevor das Dingens hier weiterlaeuft
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clock.tick(50)
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while 1:
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while 1:
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try:
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try:
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# 5 Millisekunden warten, bevor das Dingens hier weiterlaeuft
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clock.tick(50)
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for event in pygame.event.get():
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for event in pygame.event.get():
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proc_event(event,midi_out)
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proc_event(event,midi_out)
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except KeyboardInterrupt:
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except KeyboardInterrupt:
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